![]() It can keep you honest by forcing your story to conform to a simulated reality that transcends the mere expediency of what might be cool and exciting to write into the next scene. But for a certain kind of plot-focused genre novel - the kind focusing strictly on what people do rather than why they do it - prototyping the whole thing as a game makes a degree of sense. Needless to say, basing your book on a game you’ve played isn’t much of a path to literary respectability. And, indeed, just such things were happening by the 1980s, as the first novels born from games arrived. In retrospect, it was perhaps inevitable that some of the stories generated in this way would make their way out of the gaming sessions which had spawned them and find a home in more traditional, linear forms of media. The games became vehicles for exploring the vagaries of history or the limits of the imagination - vehicles, in other words, for living out shared stories. When a group came together to play Squad Leader or Dungeons & Dragons, there hung over the plebeian kitchen or basement in which they played a shared vision of the beaches of Normandy or the dungeons of Greyhawk. The paradigm shift this entailed was such that for many players these games ceased to be games at all in the zero-sum sense. These differed from the purely abstract board and card games of yore in that they purported to simulate a virtual world of sorts which lived behind their surface systems. Use the Royal Key of Krondor to enter the Palace.During the 1960s and 1970s, a new type of game began to appear in increasing numbers on American tabletops: the experiential game. Most of the locks at the top of the ladders are broken, but there is a good one near the top right part of the sewers.He will give you the Royal Key of Krondor. Enter the passage North to meet a character called Seigneur James.Shortly you will be attacked by three Nighthawks. Head left, then North at the next fork.Enter the sewers below the city and you will be confronted by a thief called Limm but will be allowed to pass.Once you visit the palace, you will find that the gates won't open and Seigneur James is missing.Go South past a few enemies and enter Krondor.After you defeat the spell caster return to the temple and the priestess will teach Owyn a spell as thanks for defeating the spell caster.To the Southeast you will see Rowe's barn, click on it and you will be attacked by three 'moredhel' warriors. and a powerful 'Moredhel' spell caster.The high priestess is suffering from a lack of sleep and none of the priests will be able to heal or bless your equipment. He will offer to teach Owyn Spell casting and will tell you that his dreams have been interrupted because some spell caster is doing a dream sending. Continue Southeast until you reach Sarth, Then speak to a character called Brother Marc in a field just beyond Sarth.Head South past 'Questor's View' you will find a farmer named Rowe who will offer you shelter from the coming storm.Make it to the far side of the screen without walking between any orbs of the same colour. Just beyond the fork in the road there is a trap.When you reach the fork in the road, continue South to take the quickest and safest route back to Krondor. Click on him before the battle starts to get the initiative. When you leave LaMut and continue South you will be attacked by an assassin.If you go to the barracks, you will be told about a stolen ruby. ![]() You can buy/sell equipment in the shop and rest at the inn. Owyn will talk to him for a while and then you will be able to ask questions about the area.
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